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  2. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    1–3% of those who play video games [2] Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder , is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a ...

  3. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    This is an accepted version of this page This is the latest accepted revision, reviewed on 20 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  4. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  5. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 January 2025. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  6. Program optimization - Wikipedia

    en.wikipedia.org/wiki/Program_optimization

    Rewriting sections "pays off" in these circumstances because of a general "rule of thumb" known as the 90/10 law, which states that 90% of the time is spent in 10% of the code, and only 10% of the time in the remaining 90% of the code. So, putting intellectual effort into optimizing just a small part of the program can have a huge effect on the ...

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  8. Hyperthymesia - Wikipedia

    en.wikipedia.org/wiki/Hyperthymesia

    Hyperthymesia, also known as hyperthymestic syndrome or highly superior autobiographical memory (HSAM), is a condition that leads people to be able to remember an abnormally large number of their life experiences in vivid detail.

  9. Method of loci - Wikipedia

    en.wikipedia.org/wiki/Method_of_loci

    The method of loci is also known as the memory journey, memory palace, journey method, memory spaces, or mind palace technique. This method is a mnemonic device adopted in ancient Roman and Greek rhetorical treatises (in the anonymous Rhetorica ad Herennium , Cicero 's De Oratore , and Quintilian 's Institutio Oratoria ).