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Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.
In addition to NVIDIA's official list of titles, there is an independently developed stereoscopic 3D games database that is put together by end users. Featuring a rules based certification grade and numeric Quality Assurance score, GameGrade3D (GG3D) details required game settings and expected visual anomalies (if any).
Nvidia's stock closed at a record high of $149.43 on Monday, bringing its valuation to $3.66 trillion and making it the world's second-most valuable listed company behind Apple.
AMD Fluid Motion Frames (AFMF) is a driver-level frame generation technology launching in Q1 2024 which is compatible with all DirectX 11 and DirectX 12 games, however it runs on RDNA 2 and RDNA 3 GPUs. AFMF uses optical flow analysis but not motion vectors, so it can only interpolate a new frame between two traditionally rendered frames.
The market appears optimistic, with AI chip leader Nvidia (NASDAQ: NVDA) trading at 34 times forward earnings estimates and challenger Advanced Micro Devices (NASDAQ: AMD) trading at 30 times.
Nvidia CEO Jensen Huang delivers a keynote address at the Consumer Electronics Show (CES) 2025, showcasing the company's latest innovations in Las Vegas, Nevada, USA, on January 6, 2025.
This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D , DDD TriDef, Nvidia 3D Vision , 3DGM, and more.
In January 2025, Nvidia added Smooth Motion to the Nvidia App, a feature similar to Frame Generation which generates an extra frame between two natively randered frames. [75] Because the feature is driver-based, it also works in games that do not support DLSS's Frame Generation option. [76]