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J. R. R. Tolkien built a process of decline and fall in Middle-earth into both The Silmarillion and The Lord of the Rings.. The pattern is expressed in several ways, including the splintering of the light provided by the Creator, Eru Iluvatar, into progressively smaller parts; the fragmentation of languages and peoples, especially the Elves, who are split into many groups; the successive falls ...
His professional knowledge of Beowulf, telling of a pagan world but with a Christian narrator, [2] helped to shape his fictional world of Middle-earth. His intention to create what has been called "a mythology for England" [T 2] led him to construct not only stories but a fully-formed world, Middle-earth, with languages, peoples, cultures, and ...
Gandalf further explains that, after years of investigation, he is sure that Bilbo's ring is the One Ring that Sauron needs to dominate the whole of Middle-earth. The Council of Elrond creates the Fellowship of the Ring, with Gandalf as its leader, to defeat Sauron by destroying the Ring.
The Free Peoples of Middle-Earth begin to explore the lands of Mordor which were closed to them for over a thousand years. Assisting Gandalf, the player learns of the Gúrzyul – powerful servants of the Enemy which unlike the Nazgûl did not perish with him and continue to pose a danger to the people of Middle-Earth. One of the Gúrzyul known ...
The 2010s saw the release of three darker and more violent Middle-earth video games that were rated Mature by the ESRB. The first of such games was The Lord of the Rings: War in the North, an action role-playing game that takes place in Northern Middle-earth. It was developed by Snowblind Studios and released on 1 November 2011.
Wizards like Gandalf were immortal Maiar, but took the form of Men.. The Wizards or Istari in J. R. R. Tolkien's fiction were powerful angelic beings, Maiar, who took the physical form and some of the limitations of Men to intervene in the affairs of Middle-earth in the Third Age, after catastrophically violent direct interventions by the Valar, and indeed by the one god Eru Ilúvatar, in the ...
Middle-earth Role Playing (MERP) is a 1984 tabletop role-playing game based on J. R. R. Tolkien 's The Lord of the Rings and The Hobbit under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999.
This is a list of Middle-earth video games.It includes both video games based directly on J. R. R. Tolkien's books about Middle-earth, and those derived from The Lord of the Rings and The Hobbit films by New Line Cinema and Warner Bros. which in turn were based on Tolkien's novels of the same name.