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Digital Compression System, or DCS, is a sound system developed by Williams Electronics. This advanced sound board was used in Williams and Bally pinball games, coin-op arcade video games by Midway Manufacturing, and mechanical and video slot machines by Williams Gaming. This sound system became the standard for these game platforms.
Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit [1] POKEY: 1979 4 Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges [2] Atari AMY: 1983 64/8 Intended for 65XEM (never released) HMOS (depletion mode NMOS) chip, additive synthesis chip (64 oscillators, 8 frequency ramps) [3 ...
Digital Sound Factory is a sound design company that creates sound libraries, known as SoundFont libraries, for playback on synthesizers and computers compatible with Steinberg Cubase, Cakewalk Sonar, Reasonstudios, Steinberg Halion, Native Instruments Kontakt, Apple GarageBand, Apple Logic, Ableton Live, GenieSoft Overture, Finale, Creative Labs Audigy/X-Fi, E-MU Systems EmulatorX/Proteus X ...
Salamander 2 is the arcade sequel to Salamander (1986) and the third installment in the Salamander series, itself a spin-off of Konami's larger Gradius franchise. [2] [3] The game was programmed for the Konami GX Type 2 arcade system board, which was also used for similar shooters like Twinbee Yahho!
The Neo Geo AES shipped with large, arcade-style controllers. Neo Geo's graphics and sound are largely superior to other contemporary home consoles, computers (such as the X68000) and even some arcade systems. Unlike earlier systems, the Neo Geo AES was intended to reproduce the same quality of the game as the arcade MVS system.
Various functions are supported based mainly around testing display alignment and intensity, controller functionality, and sound generation. A function to check the installed BIOS checksum is also included. The Test Cart is meant to be used along with the Vectrex Service Manual when repairing and testing the Vectrex game system.
The game has a standard dual racing cabinet setup. Each player station has a 25-inch monitor, steering controls, shift controls, pedals, and a decorative seat. The sound originates from the back of the seat giving the player surround sound effect. [2] The game ran on the Sega System 32 arcade hardware. [3] Original F1 Exhaust Note cabinet, 1991
CRI Sound Factory is a GUI-based video game audio tool for effective sound design without input from programmers. It has support for the previewing and playback of generated audio. It has support for the previewing and playback of generated audio.
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