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The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
Example: Hunter A attacks Hunter B. Hunter A has 3 attack and 0 defense, Hunter B has 1 attack and 2 defense. Hunter B chooses to counterattack and uses a +5 yellow Defense modifier. Hunter A chooses to use a +3 red Attack modifier. The system then rolls a 6 and a 5 for Hunter A, and a 4 and a 4 for Hunter B. Hunter A's attack is 6+5 +3 bonus ...
Bubble Mouse Unlock 98 puzzles and 6 locations in this free addictive match 3 bubble saga, which includes power-ups, bubble ring mini-games, leaderboards, and so much more! And as a special NEW ...
1-56504-735-4: White Wolf Publishing [18] Core rulebook [18] Hunter: The Reckoning Storytellers Companion: 1999 [24] 1-56504-736-2: White Wolf Publishing [24] Guide to the setting for storytellers. Bundled with storyteller screen. [24] Hunter: The Reckoning Survival Guide: 1999 [25] 1-56504-737-0: White Wolf Publishing [25] Guide to the game ...
Bounce is a platformer mobile game series published by Nokia, revolving around the player controlling a red ball and navigating through levels.After the original Bounce, which was a 2D platformer, Nokia made a follow up named Bounce Back, and later teamed up with Rovio Entertainment who developed numerous new titles until 2010, including games set in 3D worlds.
Hunter: The Reckoning is a hack-and-slash third-person shooter game where players fight hordes of enemies in a single-player or multiplayer mode for up to four players. [1] The players fight using ranged and melee weapons, [2] but can also use magic spells called "edges", with effects such as dealing damage to a group of enemies, or healing ...
In Japan, Game Machine listed Puzzle Bobble 4 on their April 1, 1998 issue as being the eighth most-successful arcade game of the month. [21] Like the second Puzzle Bobble game, PC Zone shunned the Windows version for its bad performance on low resolution and older PCs, scoring it 30%. [22]
Spirit Hunter: NG was developed by Experience, and was directed by Motoya Ataka, produced by Hajime Chikami, and designed by Yuuki Miura and Tomohiro Kokubu. It was written by Kunimitsu Kobayashi, Satoru Okano, Makoto Obara, Kyo Yahagi, and Ryoko Seki, [5] with character designs by Fumiya Sumio, spirit designs by Kera, and concept art by Kazuhiro Oya, [6] and with audio by Naoaki Jimbo.