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  2. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  3. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Through online courses, students can earn their diplomas faster, or repeat failed courses without being in a class with younger students. Students have access to various enrichment courses in online learning, still participate in college courses, internships, sports, or work, and still graduate with their classes.

  4. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    The Educational Technology Leadership Program, through the Graduate School of Education and Human Development at The George Washington University, offered a Master's degree beginning in 1992. The program, developed by Dr. William Lynch, originally delivered course content in association with Jones Intercable's Mind Extension University (ME/U).

  5. History of virtual learning environments in the 1990s - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    This tool provides innovative dialog-based lessons to students. To support use of these lessons a method for providing online course context, course organization and course communications tools is created. [80] In 1996, NKI Distance Education in Norway starts its third generation online distance education courses.

  6. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    O'Reilly Media purchases Useractive, inc. and starts O'Reilly Learning (which eventually become The O'Reilly School of Technology), which creates online learning courses in programming and system administration skills. This enterprise is the first full-scale effort to expand the use of the useractive constructivist model of learning on the ...

  7. Massive open online course - Wikipedia

    en.wikipedia.org/wiki/Massive_open_online_course

    To be more visualized, 84–88% of students who have completed the course are high-educational. What's more, among students who have completed the course, 65–80% of students have at least one experience of using online learning platform comparing to 6–31% of students who have no experience. Gender also influences the completion rate.

  8. Nanotechnology education - Wikipedia

    en.wikipedia.org/wiki/Nanotechnology_education

    NISE also organizes Nano Days, a nationwide festival of educational programs about nanoscale science and engineering and its potential impact on the future. In Egypt, in2nano is a high school outreach program aiming to increase scientific literacy and prepare students for the sweeping changes of nanotechnology. [96]

  9. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    Virtual education is most commonly used in high school and college. 30-year-old students or older tend to study online programs at higher rates. [4] This group represents 41% of the online education population, while 35.5% of students ages 24–29 and 24.5% of students ages 15–23 participate in virtual education. During the COVID-19 pandemic ...