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This template creates an FAQ sub-page on an article page or talk page. The FAQ heading will appear on the top of the associated page before that page's content, and as it is a link to a sub-page, its content does not become archived at a later date (though it can always be removed, of course). Template parameters [Edit template data] This template prefers inline formatting of parameters ...
The dynamic optimality conjecture: Do splay trees have a bounded competitive ratio?; Can a depth-first search tree be constructed in NC?; Can the fast Fourier transform be computed in o(n log n) time?
results in the answer ja if the truthful answer to Q is yes, and the answer da if the truthful answer to Q is no (Rabern and Rabern (2008) call this result the embedded question lemma). The reason this works can be seen by studying the logical form of the expected answer to the question.
The question is whether or not, for all problems for which an algorithm can verify a given solution quickly (that is, in polynomial time), an algorithm can also find that solution quickly. Since the former describes the class of problems termed NP, while the latter describes P, the question is equivalent to asking whether all problems in NP are ...
Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.
A problem is said to be NP-hard if everything in NP can be transformed in polynomial time into it even though it may not be in NP. A problem is NP-complete if it is both in NP and NP-hard. The NP-complete problems represent the hardest problems in NP. If some NP-complete problem has a polynomial time algorithm, all problems in NP do.
The Zebra Puzzle is a well-known logic puzzle.Many versions of the puzzle exist, including a version published in Life International magazine on December 17, 1962. The March 25, 1963, issue of Life contained the solution and the names of several hundred successful solvers from around the world.
It has been named as "the hardest riddle available on the internet". [ 3 ] Regarded as one of the first of the online puzzle game genre, Notpron follows a standard puzzle game layout, where the player is presented with a webpage containing a riddle and must find the answer to the riddle in order to proceed to the next webpage.
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