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  2. Sonic artifact - Wikipedia

    en.wikipedia.org/wiki/Sonic_artifact

    A good example of the deliberate creation of sonic artifacts is the addition of grainy pops and clicks to a recent recording in order to make it sound like a vintage vinyl record. Flanging and distortion were originally regarded as sonic artifacts; as time passed they became a valued part of pop music production methods. Flanging is added to ...

  3. List of musical symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_musical_symbols

    Musical symbols are marks and symbols in musical notation that indicate various aspects of how a piece of music is to be performed. There are symbols to communicate information about many musical elements, including pitch, duration, dynamics, or articulation of musical notes; tempo, metre, form (e.g., whether sections are repeated), and details about specific playing techniques (e.g., which ...

  4. Audio mixing - Wikipedia

    en.wikipedia.org/wiki/Audio_mixing

    Live sound mixing is the process of electrically blending together multiple sound sources at a live event using a mixing console. Sounds used include those from instruments, voices, and pre-recorded material. Individual sources may be equalised and routed to effect processors to ultimately be amplified and reproduced via loudspeakers. [3]

  5. Wall of Sound - Wikipedia

    en.wikipedia.org/wiki/Wall_of_Sound

    The Wall of Sound (also called the Spector Sound) [1] [2] is a music production formula developed by American record producer Phil Spector at Gold Star Studios, in the 1960s, with assistance from engineer Larry Levine and the conglomerate of session musicians later known as "the Wrecking Crew".

  6. Loudness war - Wikipedia

    en.wikipedia.org/wiki/Loudness_war

    The book Perfecting Sound Forever: An Aural History of Recorded Music, by Greg Milner, presents the loudness war in radio and music production as a central theme. [13] The book Mastering Audio: The Art and the Science , by Bob Katz, includes chapters about the origins of the loudness war and another suggesting methods of combating the war.

  7. Ducking - Wikipedia

    en.wikipedia.org/wiki/Ducking

    In audio engineering, ducking is an audio effect commonly used in radio and pop music, especially dance music. In ducking, the level of one audio signal is reduced by the presence of another signal. In radio this can typically be achieved by lowering (ducking) the volume of a secondary audio track when the primary track starts, and lifting the ...

  8. Fade (audio engineering) - Wikipedia

    en.wikipedia.org/wiki/Fade_(audio_engineering)

    A sound at the lowest velocity can fade into a sound of a higher velocity, in the order of: first the first sound then the second. [20] All possible without fading out the sounds that are already present. [20] This in turn is a form of Layering that can be used in the mix. [20]

  9. Category:Sound production - Wikipedia

    en.wikipedia.org/wiki/Category:Sound_production

    Music production (10 C, 43 P) R. Sound recording (20 C, 107 P) S. ... Pages in category "Sound production" The following 37 pages are in this category, out of 37 total.