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Flutter is an open-source UI software development kit created by Google. It can be used to develop cross platform applications from a single codebase for the web, [3] Fuchsia, Android, iOS, Linux, macOS, and Windows. [4] First described in 2015, [5] [6] Flutter was released in May 2017.
It could run on a Mac or a Windows PC with an optical drive. A client MacBook Air (lacking an optical drive) could then wirelessly connect to the other Mac or PC to perform system software installs. Remote Install Mac OS X was released as part of Mac OS X 10.5.2 on February 12, 2008. Support for the Mac mini was added in March 2009, allowing ...
The M1 13-inch MacBook Pro was released alongside an updated MacBook Air and Mac Mini as the first generation of Macs with Apple's new line of custom ARM-based Apple silicon processors. [114] This MacBook Pro model retains the same form factor/design and added support for Wi-Fi 6, USB4, and 6K output to run the Pro Display XDR. [115]
The company plans to achieve profit by licensing the technology to software companies that can then integrate Flutter into their own apps. [3] Nariyawala stated: "Flutter wants to power the eyes of our devices—in the same way that Siri functions as the iPhone’s ears." [4] Flutter was acquired by Google in October 2013 for US$40 million. [5]
Google introduced Flutter for native app development. Built using Dart, C, C++ and Skia, Flutter is an open-source, multi-platform app UI framework. Prior to Flutter 2.0, developers could only target Android, iOS and the web. Flutter 2.0 released support for macOS, Linux, and Windows as a beta feature. [67]
6.1" smartphone running Android 13 Pixel Fold: Foldable smartphone Pixel 8: 6.2" smartphone running Android 14 Pixel 8 Pro: 6.7" smartphones running Android 14 Pixel Watch 2: Smartwatch Pixel 8a: 6.1" smartphone running Android 14 Pixel 9: 6.3" smartphone running Android 14 Pixel 9 Pro: 6.3" smartphone running Android 14 Pixel 9 Pro XL: 6.8 ...
The Mac App Store launched with over 1,000 apps on January 6, 2011, including Apple's own iWork '09, iLife '11, Aperture, and third-party applications ported from iOS, such as Angry Birds, Flight Control, Things and Twitter for Mac. [3] [18] [19] [20] Most of the apps belonged to the Games category, which had nearly three times as many apps in ...
Xcode 3.1 was an update release of the developer tools for Mac OS X, and was the same version included with the iPhone SDK. It could target non-Mac OS X platforms, including iPhone OS 2.0. It included the GCC 4.2 and LLVM GCC 4.2 compilers.