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  2. Sonic artifact - Wikipedia

    en.wikipedia.org/wiki/Sonic_artifact

    A good example of the deliberate creation of sonic artifacts is the addition of grainy pops and clicks to a recent recording in order to make it sound like a vintage vinyl record. Flanging and distortion were originally regarded as sonic artifacts; as time passed they became a valued part of pop music production methods. Flanging is added to ...

  3. Ducking - Wikipedia

    en.wikipedia.org/wiki/Ducking

    In audio engineering, ducking is an audio effect commonly used in radio and pop music, especially dance music. In ducking, the level of one audio signal is reduced by the presence of another signal. In radio this can typically be achieved by lowering (ducking) the volume of a secondary audio track when the primary track starts, and lifting the ...

  4. Spill (audio) - Wikipedia

    en.wikipedia.org/wiki/Spill_(audio)

    Spill occurs when sound is detected by a microphone not intended to pick it up (for example, the vocals being detected by the microphone for the guitar). [3] Spill is often undesirable in popular music recording, [4] as the combined signals during the mix process can cause phase cancellation and may cause difficulty in processing individual tracks. [2]

  5. Click (acoustics) - Wikipedia

    en.wikipedia.org/wiki/Click_(acoustics)

    A click is a sonic artifact in sound and music production, characteristically impulse-like, that is to say, almost instantaneous, ... can occur due to multiple issues.

  6. Timeline of audio formats - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_audio_formats

    An audio format is a medium for sound recording and reproduction.The term is applied to both the physical recording media and the recording formats of the audio content—in computer science it is often limited to the audio file format, but its wider use usually refers to the physical method used to store the data.

  7. Delay (audio effect) - Wikipedia

    en.wikipedia.org/wiki/Delay_(audio_effect)

    Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio.

  8. Fade (audio engineering) - Wikipedia

    en.wikipedia.org/wiki/Fade_(audio_engineering)

    A sound at the lowest velocity can fade into a sound of a higher velocity, in the order of: first the first sound then the second. [20] All possible without fading out the sounds that are already present. [20] This in turn is a form of Layering that can be used in the mix. [20]

  9. Noise in music - Wikipedia

    en.wikipedia.org/wiki/Noise_in_music

    Musical tones produced by the human voice and all acoustical musical instruments incorporate noises in varying degrees. Most consonants in human speech (e.g., the sounds of f, v, s, z, both voiced and unvoiced th, Scottish and German ch) are characterised by distinctive noises, and even vowels are not entirely noise free.