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  2. Alex Balfanz - Wikipedia

    en.wikipedia.org/wiki/Alex_Balfanz

    In January 2016, Balfanz and his business partner, who goes by "asimo3089", created the game Volt, an open-world game in which players complete minigames. [3]In January 2017, Balfanz, along with asimo3089, uploaded Jailbreak, a cops-and-robbers game, to Roblox.

  3. NASCAR debuts customized virtual race car in Jailbreak on Roblox

    www.aol.com/nascar-debuts-customized-virtual...

    NASCAR’s Next Gen race car will hit the virtual streets for the first time on Roblox starting this Friday, Nov. 5. The new car will roar to life in Jailbreak, a highly popular cops and robbers ...

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Re-Volt: 1999 200? Windows Racing game: Acclaim Studios London: Members of the fan-base have acquired the source code of the game around 2004, which was leaked from an anonymous developer who worked on the Xbox Live port. [208] [209] The game community works since then on fan patches and source ports to new platforms like Linux, MacOS and ...

  5. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  6. Jailbreak: Source - Wikipedia

    en.wikipedia.org/wiki/Jailbreak:_Source

    Jailbreak: Source is a multiplayer team-based first-person action video game, developed as a total conversion modification on the Valve's proprietary Source engine. The game was in beta development stages before it was abandoned, with its first public release on 14 February 2007. [1] 0.2 followed a week later as a patch.

  7. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.

  8. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    When a texel is requested that is outside of the texture, one of two techniques is used: clamping or wrapping. Clamping limits the texel to the texture size, moving it to the nearest edge if it is more than the texture size. Wrapping moves the texel in increments of the texture's size to bring it back into the texture. Wrapping causes a texture ...

  9. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping.