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For example, comments and function names cannot be restored if the program was compiled without additional debug information. Using the techniques listed above within a "bottom-up" development methodology process, the re-created source-code of a game is able to replicate the behavior of the original game exactly, often being "clock-cycle ...
However, on different islands, the name of the house can be repeated, but not on the same island. Recently, in the capital 'Male', there have been efforts made to give postcodes to a block of houses rather than a specific building or a house unit. Maldives Post's website provides a 'post code finder' given the house name or island name or road ...
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Image:Map of USA-bw.png – Black and white outlines for states, for the purposes of easy coloring of states. Image:BlankMap-USA-states.PNG – US states, grey and white style similar to Vardion's world maps. Image:Map of USA with county outlines.png – Grey and white map of USA with county outlines.
Survivalcraft is a 2011 open sandbox video game developed by Marcin Igor Kalicinski under the brand Candy Rufus Games. Following early test versions, it was released on 16 November 2011 for the Windows Phone, and is also available for Android, iOS, and Microsoft Windows.
Age of Empires II is a real-time strategy game that focuses on building towns, gathering resources, and creating armies to defeat opponents. Players conquer rival towns and empires as they advance one of 13 civilizations through four "Ages": the Dark Age, the Feudal Age, the Castle Age (representing the High Middle Ages), and the Imperial Age (reminiscent of the Renaissance)—a 1,000-year ...
The Beehive House: built in 1854 by Brigham Young, the house is located in Salt Lake City, Utah. The house gets its name from the beehive sculpture atop the house. The Lion House: a second residence built by Brigham Young in 1856. Located in Salt Lake City, Utah, it was built to accommodate his large family due to a polygamous lifestyle.
Click a letter to find places in New York starting with that letter. For the links to individual pages of places ( counties , towns , cities , villages , and census-designated places ), please see the Administrative divisions of New York at the bottom.