Search results
Results from the WOW.Com Content Network
Mike Fahey, also from Kotaku, defended Chell from people saying that she should talk, and said, "The last thing I would want in Portal 2 is for Chell to speak". [17] When reviewing Portal 2 , Game Informer ' s Adam Biessener said that much of what makes Portal and Portal 2 so special was the execution and the originality of standing in Chell's ...
Portal 2 is a first-person perspective puzzle game. The player takes the role of Chell in the single-player campaign, as one of two robots—ATLAS and P-Body—in the cooperative campaign, or as a simplistic humanoid icon in community-developed puzzles.
The original context of "The cake is a lie" was to convey the message that a reward is being used to motivate Chell, the player character of Portal, without any intent of delivering. Early use of the phrase among Portal fans indicated a wry state of knowing; it represented a shared experience, and a way to flag down false sources of motivation. [1]
Doug Rattmann has pasted pictures of companion cubes on their heads. The dens in Portal 2 contain paintings of Doug Rattmann among the scribblings. In one of those dens, The National's song "Exile Vilify" can be heard from a radio. Some of the song’s lyrics are scribbled on the walls of the den. This song was exclusively written for Portal 2.
The Weighted Companion Cube, or simply the Companion Cube, is an item featured in the Portal series of video games by Valve Corporation.Initially featured in a single level of the original Portal, Test Chamber 17, as one of Aperture Science's ubiquitous Weighted Storage Cubes with heart symbols printed on the outside, it is given to the game's main character, Chell, as part of the antagonist ...
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
Alésia provided the voice and movements of the adult Alma Wade in F.E.A.R. 2: Project Origin and F.E.A.R. 3. [1] In the credits of F.E.A.R. 2: Project Origin, she goes by the name Alicia Glidwell. [2] In both games of the Portal series, she provided the face and body model for the games' protagonist, Chell. [3]
Wheatley then helps Chell find a portal gun. Wheatley leads Chell to the chamber containing the remains of GLaDOS, and accidentally reactivates GLaDOS while trying to engineer their escape. Chell is separated from Wheatley by GLaDOS and forced to perform more tests. Wheatley manages to rediscover Chell and helps her escape to maintenance areas ...