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Streamlabs Desktop (formerly Streamlabs OBS) is a free and open-source streaming software that is based on a fork of OBS Studio. Electron is used as the software framework for the user interface. [4] Streamlabs distributes the user's content over platforms such as Twitch, YouTube, and Facebook. [2] [5]
OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
The USB video device class (also USB video class or UVC) is a USB device class that describes devices capable of streaming video like webcams, digital camcorders, transcoders, analog video converters and still-image cameras.
The protocol is used for establishing and controlling media sessions between endpoints. Clients of media servers issue commands such as play, record and pause, to facilitate real-time control of the media streaming from the server to a client (video on demand) or from a client to the server (voice recording).
IP cameras are considered part of the Internet of things and have many of the same benefits and security risks as other IP-enabled devices. [159] Smart doorbells are one example of a type of CCTV that uses IP to allow it to send alerts. Main types of IP cameras include fixed cameras, pan–tilt–zoom (PTZ) cameras, and multi-sensor cameras. [160]
Zoom Workplace (commonly known and stylized as zoom) is a proprietary videotelephony software program developed by Zoom Communications.The free plan allows up to 100 concurrent participants, with a 40-minute time restriction.
With the development of lower-cost endpoints, the integration of video cameras into personal computers and mobile devices, and software applications such as FaceTime, Skype, Teams, BlueJeans and Zoom, videoconferencing has changed from just a business-to-business offering to include business-to-consumer (and consumer-to-consumer) use.
Generally, the two outer cameras shoot close-up shots or "crosses" of the two most active characters on the set at any given time, while the central camera or cameras shoot a wider master shot to capture the overall action and establish the geography of the room. [1]