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A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
The iTunes description for Crickler 2 states that this take on the crossword puzzle genre is an "adaptive" experience, that automatically adjusts itself to your own skill level and knowledge. That ...
Wordplay is a 2006 documentary film directed by Patrick Creadon. It features Will Shortz , the editor of the New York Times crossword puzzle , crossword constructor Merl Reagle , and many other noted crossword solvers and constructors.
The word UP in the title tipped me off that the theme might be found in the Down answers, and that was indeed the case. NOT BY A LONG SHOT is my favorite of today's theme answers. Thank you, Jared ...
Children playing Simon Says with "Simon" (the controller) in the foreground. Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be followed only when succeeding the phrase "Simon says".
Explore daily insights on the USA TODAY crossword puzzle by Sally Hoelscher. Uncover expert takes and answers in our crossword blog. Off the Grid: Sally breaks down USA TODAY's daily crossword ...
In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of New York World crossword puzzles, which were popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity. [9]