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  2. Martin Fowler (software engineer) - Wikipedia

    en.wikipedia.org/wiki/Martin_Fowler_(software...

    Martin Fowler (18 December 1963) is a British software developer, [2] author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book Refactoring popularised the practice of code ...

  3. Martin Fowler - Wikipedia

    en.wikipedia.org/wiki/Martin_Fowler

    Martin Fowler (footballer) (born 1957), English footballer Martin Fowler (software engineer) (born 1963), British information technology author and speaker Martin Fowler ( EastEnders ) , starting 1985, fictional soap opera character

  4. Software analysis pattern - Wikipedia

    en.wikipedia.org/wiki/Software_analysis_pattern

    Martin Fowler defines a pattern as an "idea that has been useful in one practical context and will probably be useful in others". [2] He further on explains the analysis pattern, which is a pattern "that reflects conceptual structures of business processes rather than actual software implementations". An example:

  5. Data mapper pattern - Wikipedia

    en.wikipedia.org/wiki/Data_mapper_pattern

    In software engineering, the data mapper pattern is an architectural pattern. It was named by Martin Fowler in his 2003 book Patterns of Enterprise Application Architecture . [ 1 ] The interface of an object conforming to this pattern would include functions such as Create, Read, Update, and Delete, that operate on objects that represent domain ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, ... Fowler, Martin (2002). Patterns of Enterprise Application Architecture.

  7. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    The rule was popularised by Martin Fowler in Refactoring [1] and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to maintain . When the rule encoded in a replicated piece of code changes, whoever maintains the code will have to change it in all places correctly.

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  9. Code smell - Wikipedia

    en.wikipedia.org/wiki/Code_smell

    Robert C. Martin calls a list of code smells a "value system" for software craftsmanship. [ 7 ] Contrary to these severe interpretations, Cunningham's original definition was that a smell is a suggestion that something may be wrong, not evidence that there is already a problem.