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Alice-tachi no Gogo Vol. 1: December 1, 1989: New System House Oh! New System House Oh! Alice-tachi no Gogo Vol. 2: December 1, 1989: New System House Oh! New System House Oh! The Alien: July 1984: Microcomputer Games: CSK Research Institute: Alley Cat: 1984: Synapse Software: Kotobuki-Raison: Alpha: July 1986: Square Co. Square Co. Alphos ...
Boxcar scars are round or ovoid indented scars with sharp borders and vary in size from 1.5–4 mm across. [33] Ice-pick scars are narrow (less than 2 mm across), deep scars that extend into the dermis. [33] Rolling scars are broader than ice-pick and boxcar scars (4–5 mm across) and have a wave-like pattern of depth in the skin. [33]
Doujin soft (short for "software") are video games created by Japanese hobbyists, more for fun than for profit; essentially, the Japanese equivalent of independent video games. Subcategories This category has the following 2 subcategories, out of 2 total.
Resident Evil 1.5 is the unofficial name given to a scrapped prototype version of the 1998 survival horror game Resident Evil 2. It was under development by Capcom for the PlayStation , and was directed by Hideki Kamiya and produced by Shinji Mikami .
Evil Dead: Regeneration is an action hack and slash video game developed by American studio Cranky Pants Games, published by THQ, and released for Windows, PlayStation 2 and Xbox. It is based on The Evil Dead series. It is unconnected to the previous video game Evil Dead: A Fistful of Boomstick.
Vice City became the best-selling game of 2002 and one of the best-selling PlayStation 2 games with over 14.2 million copies sold; it has sold over 17.5 million copies overall. It was released for Windows and the Xbox in 2003, followed by enhanced versions and mobile ports in the 2010s, and a remastered version in 2021.
The PC version of Morrowind had gone gold by April 23, 2002, [26] [27] and was released on May 1 in North America, [28] with the Xbox release set at June 7. [29] On January 3, Bethesda announced that game publisher Ubisoft would take control of Morrowind 's European distribution, in addition to those of eight other Bethesda games.
The prevalence of internet gaming disorder range from 0.7% to 25.5% worldwide, [42] or 1.0% to 26.8% worldwide, [45] and 3.5% to 17% in China, [47] and is higher among males than females and among younger than older people, with geographical region being an insignificant contributor.