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Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Giant Boar - Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target take...
Charge: If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Giant Boar. Large beast, unaligned. Armor Class 12 (natural armor) Hit Points 42 (5d10 + 15) Speed 40 ft.
Giant Boar. Monsters Basic Rules (2014) Charge. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6); {"diceNotation":"2d6","rollType":"damage. Short or Long Rest).
If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone .
Boar (Giant) Family: Animal. Large beast, unaligned. Armor Class 12 (natural armor) Hit Points 42 (5d10 + 15) Speed 40 ft.
Giant Boar. Large beast, unaligned. Armor Class 12 (natural armor) Hit Points 42 (5d10 + 15) Speed 40 ft.
If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.