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Video games portal. v. t. e. Video game art is a form of computer art employing video games as the artistic medium. Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification ...
Shark! Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...
Drawn is a casual game series developed by Big Fish Studios and distributed by Big Fish Games through their digital distribution portal. The games are adventure games, with Hidden Objects and Puzzles elements.
Cabela's Outdoor Adventures is a hunting video game released only in North America on September 8, 2009 by Activision for home consoles, and on October 13, 2009 for Microsoft Windows. The game was announced by Activision in a press release in July 2009. There are over 50 hunting and fishing adventures and intensive use of gear and tactics ...
This is a list of art games. It is a collection of examples of video games described as "art games" or "arthouse games" by game designers or critics.
Janet Fish (born May 18, 1938) is a contemporary American realist artist. Through oil painting, lithography, and screenprinting, she explores the interaction of light with everyday objects in the still life genre. Many of her paintings include elements of transparency (plastic wrap, water), reflected light, [1] and multiple overlapping patterns ...
Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.
Since the early 2000s, many notable video games have made use of this style, such as The Legend of Zelda: The Wind Waker (2002) and Ōkami (2006). Cel shading, in contrast to other visual styles such as photorealism, is often used to lend a more artistic or fantastical element to a video game's environment.