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The Travels of Wiglington and Wenks Virtual World was officially launched on Christmas Eve 2009. The site says that "Some of the features players can experience in the game are building and designing culture-inspired houses, owning exotic islands, throwing parties, performing a range of cool actions, adopting unique pets, wearing clothes from different countries, meeting famous people from the ...
A virtual world (also called a virtual space) is a computer-simulated environment [ 1] which may be populated by many simultaneous users who can create a personal avatar [ 2] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3][ 4] These avatars can be textual, [ 5] graphical ...
Educational, adventure, single-player with massively multiplayer online game elements. Mode (s) Single and multiplayer. Poptropica is an online role-playing game, developed in 2007 by Pearson Education 's Family Education Network, and targeted towards children aged 6 to 15. Poptropica is primarily the creation of Jeff Kinney, later known as the ...
Whyville is an educational Internet site geared towards children aged 8–14, founded and managed by Numedeon Inc. Whyville engages its uses in learning about a broad range of topics, including science, business, art and geography. Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide ...
This is a selected list of massively multiplayer online role-playing games (MMORPGs). MMORPGs are large multi-user games that take place in perpetual online worlds with a great number of other players. In most MMORPGs each player controls an avatar that interacts with other players, completes tasks to gain experience, and acquires items.
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
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