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Elo rating system. Arpad Elo, the inventor of the Elo rating system. The Elo[ a] rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating ...
Bobby Fischer. Robert James Fischer (March 9, 1943 – January 17, 2008) was an American chess grandmaster and the eleventh World Chess Champion. A chess prodigy, he won his first of a record eight US Championships at the age of 14. In 1964, he won with an 11–0 score, the only perfect score in the history of the tournament.
Solving chess consists of finding an optimal strategy for the game of chess; that is, one by which one of the players ( White or Black) can always force a victory, or either can force a draw (see solved game ). It is also related to more generally solving chess-like games (i.e. combinatorial games of perfect information) such as Capablanca ...
Fressinet could have claimed a draw under the fifty-move rule, but did not do so since neither player was keeping count, it being a rapid chess game. The longest game played in a world championship is the 6th game of the 2021 World Chess Championship between Magnus Carlsen and Ian Nepomniachtchi, which Carlsen won in 136 moves by resignation ...
Zugzwang. Zugzwang (from German 'compulsion to move'; pronounced [ˈtsuːktsvaŋ]) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move will worsen their position. [ 1]
Chess rating system. A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation, and the English Chess Federation.
The game of chess is not solved, meaning it has not been determined with certainty whether a perfectly played game would end in a win for White, a draw, or even a win for Black. Due to its high level of complexity and the limitations of computer technology it is considered unlikely that it will be solved in the foreseeable future.
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