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  2. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    A real image is the collection of focus points made by converging rays, while a virtual image is the collection of focus points made by backward extensions of diverging rays.

  3. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required.

  4. Virtual photography - Wikipedia

    en.wikipedia.org/wiki/Virtual_photography

    Virtual photography is a form of new media art where images are created by taking screenshots of video games or other virtual worlds. Virtual photography has been featured in physical art galleries around the world.

  5. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.

  6. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games.

  7. Virtual cinematography - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinematography

    Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and ...

  8. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Some video games use 2.5D graphics, involving restricted projections of three-dimensional environments, such as isometric graphics or virtual cameras with fixed angles, either as a way to improve performance of the game engine or for stylistic and gameplay concerns.

  9. Bullet time - Wikipedia

    en.wikipedia.org/wiki/Bullet_time

    Bullet time (also known as frozen moment, dead time, flow motion or time slice) [1] is a visual effect or visual impression of detaching the time and space of a camera (or viewer) from that of its visible subject. It is a depth enhanced simulation of variable-speed action and performance found in films, broadcast advertisements, and realtime graphics within video games and other special media ...