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  2. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Traversal using right-hand rule. One effective rule for traversing mazes is the Hand On Wall Rule, also known as either the left-hand rule or the right-hand rule.If the maze is simply connected, that is, all its walls are connected together or to the maze's outer boundary, then by keeping one hand in contact with one wall of the maze the solver is guaranteed not to get lost and will reach a ...

  3. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    The animation shows the maze generation steps for a graph that is not on a rectangular grid. First, the computer creates a random planar graph G shown in blue, and its dual F shown in yellow. Second, the computer traverses F using a chosen algorithm, such as a depth-first search, coloring the path red. During the traversal, whenever a red edge ...

  4. Maze - Wikipedia

    en.wikipedia.org/wiki/Maze

    Maze generation is the act of designing the layout of passages and walls within a maze. There are many different approaches to generating mazes, with various maze generation algorithms for building them, either by hand or automatically by computer. There are two main mechanisms used to generate mazes.

  5. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    Prim's algorithm. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The algorithm operates by building this tree ...

  6. Logic maze - Wikipedia

    en.wikipedia.org/wiki/Logic_maze

    t. e. Logic mazes, sometimes called mazes with rules or multi-state mazes, are logic puzzles with all the aspects of a tour puzzle that fall outside of the scope of a typical maze. These mazes have special rules, sometimes including multiple states of the maze or navigator. A ruleset can be basic (such as "you cannot make left turns") or complex.

  7. Talk:Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Talk:Maze-solving_algorithm

    The pledge algorithm starts out by saying wall-following fails sometimes, which is why pledge is needed. But then it goes on to give an example of a simple maze that fails because of a left-turn algorithm, not a wall-following algorithm. If the wall were followed an exit would be found.

  8. Entombed (Atari 2600) - Wikipedia

    en.wikipedia.org/wiki/Entombed_(Atari_2600)

    Maze. Mode (s) Single-player, multiplayer. Entombed is an Atari 2600 game designed by Tom Sloper and programmed by Steven Sidley. It was released in 1982 by U.S. Games. It involves a player moving through a maze and avoiding enemies. The game's perplexing maze generation algorithm has attracted academic study. [3]

  9. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly-colored areas with a different color, and in games such as Go and Minesweeper for ...