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  2. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    Intersection curve. In geometry, an intersection curve is a curve that is common to two geometric objects. In the simplest case, the intersection of two non-parallel planes in Euclidean 3-space is a line. In general, an intersection curve consists of the common points of two transversally intersecting surfaces, meaning that at any common point ...

  3. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane, they have no ...

  4. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    The point is then mapped to a plane by finding the point of intersection of that plane and the line. This produces an accurate representation of how a three-dimensional object appears to the eye. In the simplest situation, the center of projection is the origin and points are mapped to the plane z = 1 {\displaystyle z=1} , working for the ...

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    These coordinates are the signed distances from the point to n mutually perpendicular fixed hyperplanes. Cartesian coordinate system with a circle of radius 2 centered at the origin marked in red. The equation of a circle is (x − a)2 + (y − b)2 = r2 where a and b are the coordinates of the center (a, b) and r is the radius.

  6. Line–sphere intersection - Wikipedia

    en.wikipedia.org/wiki/Line–sphere_intersection

    In analytic geometry, a line and a sphere can intersect in three ways: Intersection in two points. Methods for distinguishing these cases, and determining the coordinates for the points in the latter cases, are useful in a number of circumstances. For example, it is a common calculation to perform during ray tracing.

  7. Distance from a point to a plane - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    Distance from a point to a plane. In Euclidean space, the distance from a point to a plane is the distance between a given point and its orthogonal projection on the plane, the perpendicular distance to the nearest point on the plane. It can be found starting with a change of variables that moves the origin to coincide with the given point then ...

  8. Stereographic projection - Wikipedia

    en.wikipedia.org/wiki/Stereographic_projection

    The plane z = 0 runs through the center of the sphere; the "equator" is the intersection of the sphere with this plane. For any point P on M, there is a unique line through N and P, and this line intersects the plane z = 0 in exactly one point P ′, known as the stereographic projection of P onto the plane.

  9. Conic section - Wikipedia

    en.wikipedia.org/wiki/Conic_section

    A conic is the curve obtained as the intersection of a plane, called the cutting plane, with the surface of a double cone (a cone with two nappes).It is usually assumed that the cone is a right circular cone for the purpose of easy description, but this is not required; any double cone with some circular cross-section will suffice.