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  2. Kitbashing - Wikipedia

    en.wikipedia.org/wiki/Kitbashing

    The kitbash in such cases can be as simple as painting or redecaling a model, or as complex as tearing the model down and adding scratch-built components, followed by custom decals. An important aspect of kitbashing in model railroading is the reconfiguration of structure kits, most often to fit the geometry of a specific space.

  3. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    other 3D game files 3D renderer files OpenFlight (FLT) OGRE other 3D game files 3D renderer files 3ds Max: Yes Yes No AC3D [15] [16] No Quake III BSP, Quake II (MD2), Quake III Mesh (MD3), Irrlicht irrmesh, Renderware, SMF: No Yes DirectX X, Second Life Sculpted Prim, Quake II (MD2), Quake Map, SMF, Unreal Tournament POV-Ray POV, RenderMan RIB ...

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  6. Digital Extremes - Wikipedia

    en.wikipedia.org/wiki/Digital_Extremes

    Founder James Schmalz created Epic Pinball, published by then shareware publisher, Epic MegaGames.Bolstered from the success of Epic Pinball [5] and the rising technology movement in the mid-'90s toward realistic 3D graphics, Schmalz founded Digital Extremes in 1993 and the company began co-development with Epic on what would become Epic's Unreal franchise.

  7. Health effects of 3D - Wikipedia

    en.wikipedia.org/wiki/Health_effects_of_3D

    The health effects of 3D are the aspects in which the human body is altered after the exposure of three-dimensional (3D) graphics. These health effects typically only occur when viewing stereoscopic, autostereoscopic, and multiscopic displays. Newer types of 3D displays like light field or holographic displays do not cause the same health effects.

  8. Unreal (1998 video game) - Wikipedia

    en.wikipedia.org/wiki/Unreal_(1998_video_game)

    Unreal Mission Pack I: Return to Na Pali, developed by Legend Entertainment, was released in June 1999, and added 17 new missions to the single-player campaign of Unreal. Unreal and Return to Na Pali would later be bundled together as Unreal Gold. Additionally, the games were updated to run on the Unreal Tournament version of the game engine.

  9. Umbra (3D technology company) - Wikipedia

    en.wikipedia.org/wiki/Umbra_(3D_technology_company)

    Designed for developing games with large and dynamic [3D] worlds, dPVS computes visibility databases in real time. dPVS also reduces the time required for static PVS computation. Originally started at Hybrid Graphics, under the name SurRender Umbra , it was the topic of Timo Aila's Master's Thesis, [ 12 ] with the collaboration of Ville ...