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  2. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.

  3. Do while loop - Wikipedia

    en.wikipedia.org/wiki/Do_while_loop

    In many computer programming languages, a do while loop is a control flow statement that executes a block of code and then either repeats the block or exits the loop depending on a given boolean condition. The do while construct consists of a process symbol and a condition. First the code within the block is executed. Then the condition is ...

  4. Comparison of programming languages (basic instructions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    Generally, var, var, or var is how variable names or other non-literal values to be interpreted by the reader are represented. The rest is literal code. Guillemets (« and ») enclose optional sections.

  5. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...

  6. Graceful exit - Wikipedia

    en.wikipedia.org/wiki/Graceful_exit

    The code associated with a graceful exit may also take additional steps, such as closing files, to ensure that the program leaves data in a consistent, recoverable state. Graceful exits are not always desired.

  7. Infinite loop - Wikipedia

    en.wikipedia.org/wiki/Infinite_loop

    In computer programming, an infinite loop (or endless loop) [1] [2] is a sequence of instructions that, as written, will continue endlessly, unless an external intervention occurs, such as turning off power via a switch or pulling a plug.

  8. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.

  9. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    first checks whether x is less than 5, which it is, so then the {loop body} is entered, where the printf function is run and x is incremented by 1. After completing all the statements in the loop body, the condition, (x < 5), is checked again, and the loop is executed again, this process repeating until the variable x has the value 5.