Search results
Results from the WOW.Com Content Network
Wallpaper Engine is an application for Windows with a companion app on Android [3] which allows users to use and create animated and interactive wallpapers, similar to the defunct Windows DreamScene. Wallpapers are shared through the Steam Workshop functionality as user-created downloadable content .
Wallpaper Engine is a chargeable software that replaces the desktop background with a wide selection of default and user made animated backgrounds. while also providing a complete tool set for user generated wallpapers. The software features its own Rendering engine which enables 2D video, 3D models, and even Interactive elements that respond ...
This means that a GPU can speed up any rendering algorithm that can be split into subtasks in this way, in contrast to 1990s 3D accelerators which were only designed to speed up specific rasterization algorithms and simple shading and lighting effects (although tricks could be used to perform more general computations). [16]: ch3 [89]
The RealityEngine2 is the original high-end graphics subsystem for the Onyx and was found in two different versions: deskside and rack. The deskside model has one GE10 (Geometry Engine) board with 12 Intel i860XP processors, up to four RM4 or RM5 (Raster Manager) boards, and a DG2 (Display Generator) board. [4]
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.
A common design uses a graphics library such as OpenGL or Direct3D which interfaces with the graphics driver to translate received commands to instructions for the accelerator's graphics processing unit (GPU). The GPU uses those instructions to compute the rasterized results and the results are bit blitted to the framebuffer. The framebuffer's ...
This allows G200 to use system RAM as texture storage if the card's local RAM is of insufficient size for the task at hand. G200 was one of the first cards to support this feature [citation needed]. The chip is a 128-bit core containing dual 64-bit buses in what Matrox calls a "DualBus" organization.