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The earliest video game case law had protected the designs in Galaxian and Pac-Man. But later cases such as Data East USA, Inc. v. Epyx, Inc. found that it is permissible to make a video game clone with similar ideas and principles as another game, since copyright does not protect an idea, only the specific expression of that idea. A trial ...
The World Intellectual Property Organization (WIPO) had recognized the complexity inherent in copyrighting video games, saying: "Although Article 2 of the Berne Convention provides a solid basis for eligibility for protection of video games by copyright, they are in fact complex works of authorship, potentially composed of multiple copyrighted ...
Sony perceived the VGS as a threat to its video game business, and filed a complaint alleging copyright infringement as well as violations of intellectual property against Connectix on January 27, 1999. [1]
Video game company Ubisoft is said to have filed a lawsuit against Alphabet Inc.’s Google (GOOGL) and Apple Inc. (AAPL) alleging that the two tech giants are selling a game that’s a “near ...
The photocopying of video game manuals was an infringement of copyright, but the rental of video games was completely legal. Nintendo of America, Inc. v. Blockbuster Entertainment Corp. is a 1989 legal case related to the copyright of video games , where Blockbuster agreed to stop photocopying game instruction manuals owned by Nintendo .
Microsoft Corp. has settled a lawsuit from a group of gamers who sued to try to stop the company from buying video game publisher Activision Blizzard for $69 billion last year. The lawsuit was ...
Data East USA, Inc. v. Epyx, Inc. 862 F.2d 204, 9 U.S.P.Q.2d (BNA) 1322 (9th Cir. 1988) [1] was a court case between two video game manufacturers, where Data East claimed that their copyright in Karate Champ was infringed by World Karate Championship, a game created by Epyx.
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