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Final Fantasy X [a] is a 2001 role-playing video game developed and published by Square for PlayStation 2.The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas (though some areas were still pre-rendered), and voice acting.
The HD remastered version of Final Fantasy X and X-2, Final Fantasy X/X-2 HD Remaster, adds audio drama Final Fantasy X: Will, in which Tidus is a new blitzball star who appears to be concealing an injury. After Yuna breaks up with him, Tidus helps her on a quest to defeat a reborn Sin.
Auron briefly appears in Final Fantasy X-2, where his voice helps Yuna during her battle in the Farplane with Vegnagun. The updated International version added Auron both as a boss and as an optional playable character. [24] In the audio drama Final Fantasy X -Will-, Chuami claims to be Auron's daughter based on stories told to her by her late ...
Final Fantasy X-2 [a] is a 2003 role-playing video game developed and published by Square for the PlayStation 2.Unlike most Final Fantasy games, which use self-contained stories and characters, X-2 continues the story of Final Fantasy X (2001).
Final Fantasy X/X-2 HD Remaster [a] is a 2013 role-playing video game compilation developed and published by Square Enix.It is a high-definition remaster of Final Fantasy X (2001) and Final Fantasy X-2 (2003), originally developed by Square for the PlayStation 2 in the early 2000s.
Spira is the world of Final Fantasy X and X-2, but elements of its world and characters have been included in other Final Fantasy media. For Dissidia Final Fantasy and its prequel Dissidia 012 the characters Tidus, Yuna, Jecht and an area known as The Dream's End ( 夢の終わり , Yume no Owari ) were featured.
Yuna's re-design for Final Fantasy X-2. The concept for Yuna was created by producer Yoshinori Kitase, based on an early draft concept for Final Fantasy X of a world where people die when they reach seventeen years of age. [31] The goal was for a character who was strong-willed and determined without being physically strong. [32]
A battle in Final Fantasy VI, showing ATB bars on the lower-right. Active Time Battle (also abbreviated as ATB) is a role-playing video game mechanic invented by Hiroyuki Ito. It was first used in the 1991 Final Fantasy IV, and patented in 1995 by Ito and Hironobu Sakaguchi, though the patent expired in 2010, allowing it to be used in any game. [1]