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Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV , it focuses on the fledgling struggle between the Empire and the Rebels .
Star Wars: Empire at War: Forces of Corruption adds the organized crime syndicate the Zann Consortium as a third faction. Pirates had previously been present in the game, but as a type of moderately-armed "speed bump" to progression in the war between Empire and Rebellion. The Zann Consortium is a new faction, neither good or evil, but willing ...
Star Wars: Empire at War: The Shield: The Game: Microsoft Windows, PlayStation 2: Developed by Point of View: The Sims: Life Stories: MacOS: The Sims: Pet Stories: Virtual Villagers: The Lost Children: 2008 Call of Duty 4: Modern Warfare: Emma at the Farm: Nintendo DS: Developed by Neko Entertainment: Emma in the Mountains: Developed by Nobilis ...
The bonus missions depict the Empire's hostile takeover of Bespin and an alternate retelling of the Battle of Endor where the Empire routs the Ewoks. Rebel Alliance - The Rebel campaign is mostly set between the events of A New Hope and The Empire Strikes Back. It features the Rebels' efforts to recover a Jedi artifact, the Vor'Na'Tu, while ...
Petroglyph was formed on April 1, 2003. On June 25, 2004, the company moved into their own building. On November 16, 2004, Petroglyph announced a project which they were working on, a new Star Wars real-time strategy (RTS) game called Star Wars: Empire at War, which was released on February 16, 2006.
Empire Earth has a map editor included. Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future (at the time of release in 2001). In the Art of Conquest, a third future age, the Space Age, is ...
The engine used to create Empire Earth—later released under the name Titan 2.0—was retained and upgraded for Empires. [11] [18] Significantly more detail was added to the units' 3D models than had appeared in Empire Earth. [12] Further additions included reflection mapping, environmental bump mapping and a new physics engine. [3]
The Battle of Yavin is featured in numerous video games. In Star Wars: Empire at War, released in 2006 and set between Revenge of the Sith and A New Hope, players can control either the Galactic Empire or the Rebel Alliance. At one point, they find themselves replaying the battle around Yavin while controlling one of these two factions. [50]