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A yaw rotation is a movement around the yaw axis of a rigid body that changes the direction it is pointing, to the left or right of its direction of motion. The yaw rate or yaw velocity of a car, aircraft, projectile or other rigid body is the angular velocity of this rotation, or rate of change of the heading angle when the aircraft is ...
An RC flight simulator is a computer program that allows pilots of radio-controlled aircraft to practice on a computer, without the risk and expense of damaging a real model. Besides the obvious use of training beginners, they are also used for practising new aerobatics, evaluating a model before buying it, and to allow flight practice when ...
The asymmetric lift causes asymmetric drag, which causes the aircraft to yaw adversely. To correct the yaw, the pilot uses the rudder to perform a coordinated turn. In a multi-engined aircraft, the loss of thrust in one engine can also cause adverse yaw, and here again the rudder is used to regain coordinated flight.
An aircraft rudder is a flight control surface used to control rotation around its vertical axis, known as yaw, [1] which is especially important during takeoff, landing, and emergency conditions. Rudders are typically found within the vertical stabilizer of the aircraft.
The three axes of rotation in an aircraft. Flight dynamics is the science of air vehicle orientation and control in three dimensions. The three critical flight dynamics parameters are the angles of rotation in three dimensions about the vehicle's center of gravity (cg), known as pitch, roll and yaw.
Eagle Dynamics was founded in 1991 by Nick Grey and Igor Tishin, with offices in Moscow and the UK. The company teamed up with Jim Mackonochie of Mindscape [10] [11] and publisher Strategic Simulations to produce its first game, a combat flight simulator.
AirSim (Aerial Informatics and Robotics Simulation) is an open-source, cross platform simulator for drones, ground vehicles such as cars and various other objects, built on Epic Games’ proprietary Unreal Engine 4 as a platform for AI research. [2]
In 1975, Taito released a simulator video game in arcades, Interceptor, [7] which was a crude arcade first-person combat flight simulator that involved using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft that move in formations of two and scale in size depending on their distance to the player. [8]