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  2. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  3. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.

  4. Kumon - Wikipedia

    en.wikipedia.org/wiki/Kumon

    All Kumon programs are pencil-and-worksheet-based, with a digital program that started in 2023. The worksheets increase in difficulty in small increments. [9] [10] Psychologist Kathy Hirsh-Pasek says that using such techniques for 2 to 12-year-olds "does not give your child a leg up on anything". [7] One study has observed a high percentage of ...

  5. Torque - Wikipedia

    en.wikipedia.org/wiki/Torque

    That is: linear distance = radius × angular distance. And by definition, linear distance = linear speed × time = radius × angular speed × time. By the definition of torque: torque = radius × force. We can rearrange this to determine force = torque ÷ radius. These two values can be substituted into the definition of power:

  6. Spacetime diagram - Wikipedia

    en.wikipedia.org/wiki/Spacetime_diagram

    At its most basic level, a spacetime diagram is merely a time vs position graph, with the directions of the axes in a usual p-t graph exchanged; that is, the vertical axis refers to temporal and the horizontal axis to spatial coordinate values.

  7. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    For graphs of even greater density (having at least |V| c edges for some c > 1), Prim's algorithm can be made to run in linear time even more simply, by using a d-ary heap in place of a Fibonacci heap. [10] [11] Demonstration of proof. In this case, the graph Y 1 = Y − f + e is already equal to Y. In general, the process may need to be repeated.

  8. TI-89 series - Wikipedia

    en.wikipedia.org/wiki/TI-89_series

    The answer is "prettyprinted" by default; that is, displayed as it would be written by hand (e.g. the aforementioned + rather than x^2-4x+4). The TI-89's abilities include: Algebraic factoring of expressions, including partial fraction decomposition.

  9. Mean speed theorem - Wikipedia

    en.wikipedia.org/wiki/Mean_speed_theorem

    The mean speed theorem, also known as the Merton rule of uniform acceleration, [1] was discovered in the 14th century by the Oxford Calculators of Merton College, and was proved by Nicole Oresme. It states that a uniformly accelerated body (starting from rest, i.e. zero initial velocity) travels the same distance as a body with uniform speed ...