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  2. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    Virtual reality (VR) is a computer application which allows users to experience immersive, three dimensional visual and audio simulations.According to Pinho (2004), virtual reality is characterized by immersion in the 3D world, interaction with virtual objects, and involvement in exploring the virtual environment. [1]

  3. Video game rehabilitation - Wikipedia

    en.wikipedia.org/wiki/Video_game_rehabilitation

    As virtual reality systems and virtual environments became more accessible and affordable, though, so too did the implementations of and research on them. The use of these systems in positive motor skill development began somewhere in the late 1990s as more researchers realized the benefit of internal, corrective feedback in such environments ...

  4. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    Virtual reality therapy (VRT) was pioneered and originally termed by Max North documented by the first known publication (Virtual Environment and Psychological Disorders, Max M. North, and Sarah M. North, Electronic Journal of Virtual Culture, 2,4, July 1994), his doctoral VRT dissertation completion in 1995 (began in 1992), and followed with the first known published VRT book in 1996 (Virtual ...

  5. 5 accessible devices for kids with disabilities - AOL

    www.aol.com/5-accessible-devices-kids...

    Here are 5 cool gadgets designed to meet the needs of kids with disabilities. 1. Xbox Adaptive Controller . gamers with limited mobility can connect external devices such as switches, buttons ...

  6. Assistive technology - Wikipedia

    en.wikipedia.org/wiki/Assistive_technology

    Children with disabilities have challenges in accessing play and social interactions. [27] Play is essential for the physical, emotional, and social well-being of all children. [ 28 ] The use of assistive technology has been recommended to facilitate the communication, mobility, and independence of children with disabilities. [ 29 ]

  7. Virtual manipulatives for mathematics - Wikipedia

    en.wikipedia.org/wiki/Virtual_manipulatives_for...

    Virtual math manipulatives are sometimes included in the general academic curriculum as assistive technology for students with physical or mental disabilities. [4] Students with disabilities are often able to still participate in activities using virtual manipulatives even if they are unable to engage in physical activity. [5] [6]

  8. Management of cerebral palsy - Wikipedia

    en.wikipedia.org/wiki/Management_of_cerebral_palsy

    Second-generation mirror therapy, which includes the use of robotics or virtual reality, has been developed since the 2000s, however the evidence supporting this is of low quality. [29] Massage therapy is designed to help relax tense muscles, strengthen muscles, and keep joints flexible. [30]

  9. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).