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A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.
The adventures listed here are official Wizards of the Coast Dungeons & Dragons 3/3.5 adventures only. The first 3rd Edition adventure module published (not counting OGL/d20 STL modules) by Wizards of the Coast was The Sunless Citadel, in 2000.
Jackson Haime, for Screen Rant in 2020, compared the large number of rulebooks released for the 3rd/3.5 editions (12 different core rulebooks and over 50 supplements published in seven years) to the number for 5th edition and wrote, "Dungeons and Dragons 5th edition has been released for almost as long as 3 and 3.5 now, and only has 3 core ...
Four adventures that can be played individually or as a series. 64: 9574: 10–12: 0-7869-1234-0: Four from Cormyr: John Terra: 1997 ― 128: 9531: 9–12: 0-7869-0646-4: How the Mighty Are Fallen "Slade" Henson: 1996: For use with the Netheril: Empire of Magic campaign setting. 66: 9540: 11–14: 0-7869-0537-9: Kidnapped: Tom Prusa: 1998: For ...
The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The adventure is set in the World of Greyhawk campaign setting.
The modules have been published for the third and fourth editions of Dungeons & Dragons and for the Dungeon Crawl Classics Role-Playing Game (DCC RPG). Some of the modules have been ported to the first edition of Advanced Dungeons & Dragons as well as Castles & Crusades.
Dungeon Crawl Classics is also the label of an earlier series of role-playing game modules for the d20 System, that is compatible with the 3rd edition of the Dungeons & Dragons ruleset. This line continued with modules for the 4th edition D&D ruleset before Goodman Games in 2012 switched over to their in-house ruleset, also called Dungeon Crawl ...
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
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