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  2. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    For example, if an integer n is known to be a perfect square, its square root can be computed by converting n to a floating-point value z, computing the approximate square root x of z with floating point, and then rounding x to the nearest integer y.

  3. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  4. Babylonian mathematics - Wikipedia

    en.wikipedia.org/wiki/Babylonian_mathematics

    The diagonal displays an approximation of the square root of 2 in four sexagesimal figures, 1 24 51 10, which is good to about six decimal digits. 1 + 24/60 + 51/60 2 + 10/60 3 = 1.41421296... The tablet also gives an example where one side of the square is 30, and the resulting diagonal is 42 25 35 or 42.4263888...

  5. Complex number - Wikipedia

    en.wikipedia.org/wiki/Complex_number

    This property does not hold for the field of rational numbers (the polynomial x 2 − 2 does not have a rational root, because √2 is not a rational number) nor the real numbers (the polynomial x 2 + 4 does not have a real root, because the square of x is positive for any real number x).

  6. Archimedes - Wikipedia

    en.wikipedia.org/wiki/Archimedes

    Archimedes gives the value of the square root of 3 as lying between ⁠ 265 / 153 ⁠ (approximately 1.7320261) and ⁠ 1351 / 780 ⁠ (approximately 1.7320512) in Measurement of a Circle. The actual value is approximately 1.7320508, making this a very accurate estimate.

  7. History of mathematics - Wikipedia

    en.wikipedia.org/wiki/History_of_mathematics

    The treatise also provides values of π, [107] which Chinese mathematicians originally approximated as 3 until Liu Xin (d. 23 AD) provided a figure of 3.1457 and subsequently Zhang Heng (78–139) approximated pi as 3.1724, [114] as well as 3.162 by taking the square root of 10.

  8. Approximations of π - Wikipedia

    en.wikipedia.org/wiki/Approximations_of_π

    Consider all cells (x, y) in which both x and y are integers between − r and r. Starting at 0, add 1 for each cell whose distance to the origin (0, 0) is less than or equal to r . When finished, divide the sum, representing the area of a circle of radius r , by r 2 to find the approximation of π .

  9. Pi - Wikipedia

    en.wikipedia.org/wiki/Pi

    The number π (/ p aɪ / ⓘ; spelled out as "pi") is a mathematical constant, approximately equal to 3.14159, that is the ratio of a circle's circumference to its diameter.It appears in many formulae across mathematics and physics, and some of these formulae are commonly used for defining π, to avoid relying on the definition of the length of a curve.