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blank. In card-point games, a card that is worth no points. A non-counter. [4] A hand with no court cards, i.e. only pip cards. [4] A card that is unguarded by other, usually lower cards in the same suit: "I held the blank king of spades." [20] To discard in such a way as to leave a card unprotected: "She blanked the king of spades." [20] To ...
Uncrowned pieces can move diagonally forward only; kings can move in any diagonal direction. Jump: A jump consists of moving a piece that is diagonally adjacent an opponent's piece, to an empty square immediately beyond it in the same direction (thus "jumping over" the opponent's piece front and back ). Men can jump diagonally forward only ...
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The sound of the bat hitting the ball. The term is used in baseball to mean "immediately, without hesitation". For example, a baserunner may start running "on the crack of the bat", as opposed to waiting to see where the ball goes. Outfielders often use the sound of bat-meeting-ball as a clue to how far a ball has been hit.
The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid.
The following is a glossary of traditional English-language terms used in the three overarching cue sports disciplines: carom billiards referring to the various carom games played on a billiard table without pockets; pool, which denotes a host of games played on a table with six pockets; and snooker, played on a large pocket table, and which has a sport culture unto itself distinct from pool.
Players try to form 'mills'—three of their own men lined horizontally or vertically—allowing a player to remove an opponent's man from the game. A player wins by reducing the opponent to two men (whereupon they can no longer form mills and thus are unable to win) or by leaving them without a legal move. The game proceeds in three phases:
In games like Skat, the Nine of Acorns is a worthless blank. A blank is a playing card in card-point games that is a non-counter, or is worth nothing. [1] In Poker, the term refers to a community card which is extremely unlikely to help any remaining player. [2] The names of the non-counters varies from region to region and game to game.