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Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac
Uncrowned pieces can move diagonally forward only; kings can move in any diagonal direction. Jump: A jump consists of moving a piece that is diagonally adjacent an opponent's piece, to an empty square immediately beyond it in the same direction (thus "jumping over" the opponent's piece front and back ). Men can jump diagonally forward only ...
The sound of the bat hitting the ball. The term is used in baseball to mean "immediately, without hesitation". For example, a baserunner may start running "on the crack of the bat", as opposed to waiting to see where the ball goes. Outfielders often use the sound of bat-meeting-ball as a clue to how far a ball has been hit.
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The following is a glossary of traditional English-language terms used in the three overarching cue sports disciplines: carom billiards referring to the various carom games played on a billiard table without pockets; pool, which denotes a host of games played on a table with six pockets; and snooker, played on a large pocket table, and which has a sport culture unto itself distinct from pool.
In the event of a draw, the cards are placed in the centre and a new category is chosen from the next card by the same person as in the previous round. The winner of that round obtains all of the cards in the centre as well as the top card from each player. The game ends when one player has won all of the card off the other players.
According to H. J. R. Murray’s A History of Chess, there is an alternative version in which pieces may not move to any vacant point, but only to any adjacent linked empty position, i.e. from a corner to the middle of an adjacent edge, from the middle of an edge to the center or an adjacent corner, or from the center to the middle of an edge.
The discrete Chebyshev distance between two spaces on a chessboard gives the minimum number of moves a king requires to move between them. This is because a king can move diagonally, so that the jumps to cover the smaller distance parallel to a row or column is effectively absorbed into the jumps covering the larger.