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Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo.
For further information see Star Wars: Empire at War Gameplay. A screenshot of the Galactic map during gameplay (playing as the Zann Consortium) showing multiple planets under an effect of corruption. Star Wars: Empire at War: Forces of Corruption adds the organized crime syndicate the Zann Consortium as a third faction. Pirates had previously ...
Star Wars: Knights of the Old Republic: The Lord of the Rings: The Return of the King: Ported by Beenox: Tom Clancy's Splinter Cell: Ported by i5works 2005 Doom 3: LEGO Star Wars: The Video Game: Ported by i5works RollerCoaster Tycoon 3: SpongeBob SquarePants: The Movie: Star Wars: Battlefront: Ported by Beenox: Stubbs the Zombie in Rebel ...
Petroglyph was formed on April 1, 2003. On June 25, 2004, the company moved into their own building. On November 16, 2004, Petroglyph announced a project which they were working on, a new Star Wars real-time strategy (RTS) game called Star Wars: Empire at War, which was released on February 16, 2006.
Expansion to Empire Earth II. 2006: Faces of War: Best Way: ... Star Wars: Empire at War: Forces of Corruption ... Sequel to AI War: Fleet Command. 2019:
The first Star Wars games were developed by a variety of companies after Star Wars creator George Lucas licensed the rights to Star Wars video games; several of these games were released under the "Lucasfilm Games" banner. Early licensed games, released during the 8-bit and 16-bit eras of gaming, barely featured any kind of narrative, and many ...
Star Wars: The Empire Strikes Back (1982) – Atari 2600,Intellivision; Star Wars: The Empire Strikes Back (1985/88) – Arcade Re-released for: BBC Micro, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST. Star Wars: The Empire Strikes Back (1992) – NES, Game Boy; Super Star Wars: The Empire Strikes Back (1993) – SNES
Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...