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  2. Kunos Simulazioni - Wikipedia

    en.wikipedia.org/wiki/Kunos_Simulazioni

    [1] [2] The studio's latest major title, Assetto Corsa , was released on 19 December 2014 on Microsoft Windows and received critical acclaim upon its release. [ 3 ] [ 4 ] A console version of Assetto Corsa for PlayStation 4 and Xbox One in partnership with publisher 505 Games was announced in June 2015 and was released in August 2016.

  3. Assetto Corsa - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa

    With the 1.6 update released on 18 May 2016 the development studio implemented pre-Alpha support for the Oculus Rift SDK 1.3, enabling support for the consumer version of the Oculus VR HMD. [38] Thanks to a workaround using the software ReVive this version of the simulator also works with the HTC Vive —official support for the device was ...

  4. Multi-licensing - Wikipedia

    en.wikipedia.org/wiki/Multi-licensing

    In this scenario, one option is a proprietary software license, which allows the possibility of creating proprietary applications derived from it, while the other license is a copyleft free software/open-source license, thus requiring any derived work to be released under the same license. The copyright holder of the software then typically ...

  5. Assetto Corsa Competizione - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa_Competizione

    Assetto Corsa Competizione (Italian for "race setup", "competition") is a sim racing video game developed by Italian video game developer Kunos Simulazioni.The game focuses on GT3, GT4, GT2 and one make series cars and is an officially licensed simulation of the GT World Challenge Europe and the Total 24 Hours of Spa covering seasons from 2018 to 2023, and is set to serve as a platform for ...

  6. Software license - Wikipedia

    en.wikipedia.org/wiki/Software_license

    A software license is a legal instrument governing the use or redistribution of software. Since the 1970s, software copyright has been recognized in the United States. Despite the copyright being recognized, most companies prefer to sell licenses rather than copies of the software because it enables them to enforce stricter terms on redistribution.

  7. License compatibility - Wikipedia

    en.wikipedia.org/wiki/License_compatibility

    License compatibility is a legal framework that allows for pieces of software with different software licenses to be distributed together. The need for such a framework arises because the different licenses can contain contradictory requirements, rendering it impossible to legally combine source code from separately-licensed software in order to create and publish a new program.

  8. Product activation - Wikipedia

    en.wikipedia.org/wiki/Product_activation

    Product activation is a license validation procedure required by some proprietary software programs. Product activation prevents unlimited free use of copied or replicated software. Unactivated software refuses to fully function until it determines whether it is authorized to fully function. Activation allows the software to stop blocking its use.

  9. Node-locked licensing - Wikipedia

    en.wikipedia.org/wiki/Node-locked_licensing

    Node-locked licensing, also known as a single use license, [1] device license, [2] named host license, or machine-based license, is a software licensing approach in which a license for a software application is assigned to one or more hardware devices (specific nodes, such as a computer, mobile devices, or IoT device).