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OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.
Use Face, Fingerprint or PIN to sign in to AOL Entering a password to sign in to your AOL account can sometimes feel like a hassle, especially if you forget it. If your smart device is enabled with biometric authenticators like a fingerprint sensor or facial recognition technology, you can sign in with ease.
On May 14, 2018, a "Steam Link" app with remote play features was released in beta to allow users to stream games to Android phones, named after discontinued set-top box Steam Link. [339] It was also submitted to the iOS App Store, but was denied by Apple Inc., who cited "business conflicts with app guidelines".
Steam (service)#SteamVR From a merge : This is a redirect from a page that was merged into another page. This redirect was kept in order to preserve the edit history of this page after its content was merged into the content of the target page.
The AOL homepage can be pinned to your Start menu to avoid having to open your browser and manually enter the web address. Pinning an item to your Start menu creates a tile that acts like a shortcut to a website you use the most.
Steam Link is a hardware and software product developed by Valve Corporation for streaming Steam content from a personal computer or Steam Machine wirelessly to a mobile device or other monitor. Steam Link was originally released as a hardware device alongside the debut of Steam Machines in November 2015. [ 3 ]
In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch. [78] In the same month, SensoMotoric Instruments (SMI) , a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated ...
VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.