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The sequel, Marble Blast Ultra, was released in 2006 for the Xbox 360 platform with new features and improved graphics, sometime after the enhanced version of Marble Blast for the XBOX Live Arcade [4] which released one year earlier. Marble Blast XP, a version for the Net Jet online game system, has updated graphics and a marble selector.
Marble Blast Ultra was delisted from the Xbox Live Arcade service in February 2011. Despite this, a Microsoft Windows version was released in 2015. GarageGames, now a subsidiary of Graham Software Development, retained the rights to the Torque Engine which powers Marble Blast Ultra, but not the rights to the game. Game rights are property of ...
Commercial titles developed using the Torque engine include BoneTown, Blockland, Marble Blast Gold, Minions of Mirth, TubeTwist, Ultimate Duck Hunting, Wildlife Tycoon: Venture Africa, ThinkTanks, The Destiny of Zorro, Penny Arcade Adventures and indie video games The Age of Decadence, BeamNG.drive, The Cat and the Coup, Dead State, Frozen ...
Marble Blast Gold (2003), a "get to the finish" first person game for the PC and Xbox; a sequel, Marble Blast Ultra (2006), was released later for the Xbox 360; Switchball (2007), a game for the PC and Xbox 360; Enigma (2007)
In 2006, its developer community surpassed 100,000 users. Over its history, the company launched several of its own games, including Marble Blast Ultra for Microsoft Windows and Xbox Live Arcade. [citation needed] In 2006, GarageGames acquired BraveTree Technologies, developers of Think Tanks and real-time networked multiplayer physics technology.
An arcade sequel titled Marble Man: Marble Madness II was planned for release in 1991, though Cerny was not involved in its development. [2] [23] Development was led by Bob Flanagan who designed the game based on what he felt made Marble Madness a success in the home console market. Because the market's demographic was a younger audience ...
6 Website of Marble Blast. 1 comment. 7 External links modified. 1 comment. 8 External links modified. 1 comment. 9 Requested move 30 January 2024. 3 comments. Toggle ...
Luma Arcade was a developer of video games from 2006 to 2013. Initially a division of Luma Studios, a South African animation services provider, Luma Arcade was later spun out as an independent company with staff in San Francisco, Johannesburg, and Portland before being acquired in a private sale in 2013 to an undisclosed buyer.