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  2. Chimera Entertainment - Wikipedia

    en.wikipedia.org/wiki/Chimera_Entertainment

    Kehr, having developed board and card games since he was six years old, and Kluckner already having four years of experience as a programmer, started working together while still attending the university and created the base for a team of young graduates eager to work within the games industry. [3]

  3. List of game manufacturers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_manufacturers

    Art Meets Matter – board games and game design concepts; Asmodée Éditions – board games; formerly called Siroz; Atlas Games – collectible card games, card games, and role-playing games; Australian Design Group – wargames; Avalanche Press – historical boardgames and historical d20 modules; Avalon Hill – board games; part of Wizards ...

  4. Category:Board game publishing companies - Wikipedia

    en.wikipedia.org/wiki/Category:Board_game...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Special pages; Pages for logged out editors learn more

  5. Remote Control Productions (German company) - Wikipedia

    en.wikipedia.org/wiki/Remote_Control_Productions...

    In 2005, the production house was founded as ML Enterprises GmbH under the leadership of Hendrik Lesser and Marc Möhring. Remote Control Productions' focus lies on the support of developers, publishers, corporations and institutions for mediation, realisation and production of game projects, as well as financing, consulting, development and coaching of start-ups and studios from the games ...

  6. Schmidt Spiele - Wikipedia

    en.wikipedia.org/wiki/Schmidt_Spiele

    Schmidt Spiele is a German games publisher for a wide variety of games, especially German-style board games. Founder Josef Friedrich Schmidt developed Mensch ärgere dich nicht in 1907/1908, based on antique forerunners. Five years later his new publishing firm began the game's serial production.

  7. Cranium, Inc. - Wikipedia

    en.wikipedia.org/wiki/Cranium,_Inc.

    Cranium, Inc. marketing strategies were considered unorthodox by traditional game marketing standards. [5] Because Cranium came out after Christmas, and Cranium, Inc. did not want to compete in the traditional game buying market of toy stores, they decided to sell their game where their target audience would be.

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  9. Hans im Glück - Wikipedia

    en.wikipedia.org/wiki/Hans_im_Glück

    Hans im Glück is a German board and card game publisher.Though many of their own games are language-independent they themselves publish only printings for the domestic market which include only German-language rules; English-language printings of their games have been published primarily by Rio Grande Games, Dutch versions by 999 Games and so on.