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  2. I am Error - Wikipedia

    en.wikipedia.org/wiki/I_am_Error

    The original usage of the phrase in Zelda II: The Adventure of Link "I am Error" is a quote from the 1987 video game Zelda II: The Adventure of Link. The quote is spoken by a villager, apparently named Error, in the town of Ruto. In the original Japanese version of the game, the line is Ore no na wa Erā da… (オレノナハ エラー ダ…

  3. Satellaview games from The Legend of Zelda series - Wikipedia

    en.wikipedia.org/wiki/Satellaview_games_from_The...

    The overworld in BS Zelda was altered from the 8 by 16 map used in the original The Legend of Zelda to an 8 by 8 grid, [19] although an effort to make Map 1 roughly comparable in terms of general landscape features to the overworld in Zelda is apparent. [23] As in The Legend of Zelda's Second Quest, dungeons are again completely different. [24]

  4. BS Zelda no Densetsu - Wikipedia

    en.wikipedia.org/?title=BS_Zelda_no_Densetsu&...

    What links here; Related changes; Upload file; Special pages; Permanent link; Page information; Cite this page; Get shortened URL; Download QR code

  5. Hyrule Warriors: Age of Calamity - Wikipedia

    en.wikipedia.org/wiki/Hyrule_Warriors:_Age_of...

    Zelda and her allies confront Calamity Ganon, but are unable to damage him until Terrako self-destructs to weaken him. Calamity Ganon is defeated by Link and permanently sealed away by Zelda. The future heroes are returned to their timeline while Link, Zelda, and their allies look out at the now peaceful Hyrule.

  6. Universe of The Legend of Zelda - Wikipedia

    en.wikipedia.org/.../Universe_of_The_Legend_of_Zelda

    Miyamoto and Tezuka started working on The Legend of Zelda during the development of Super Mario Bros. [8] Initially, the game did not feature an overworld. In Hyrule Historia, Miyamoto said that Nintendo aimed to develop a launch title for the Famicom Disk System. An early game was initially designed to make use of the Disk System's ability to ...

  7. The Legend of Zelda: Link's Awakening - Wikipedia

    en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link's...

    The results of these experiments with the Game Boy started to look promising. Following the 1991 release of the Super NES video game A Link to the Past, director Takashi Tezuka asked for permission to develop a handheld Zelda title; he intended it to be a port of A Link to the Past, but it evolved into an original game. [25]

  8. Master Sword - Wikipedia

    en.wikipedia.org/wiki/Master_Sword

    Destin Legarie from IGN wrote: "This beautiful sword is an icon to gamers everywhere, as well as an instantly recognizable item of central importance in the Zelda franchise. Sure, there have been plenty of great weapons and items in The Legend of Zelda series, but only the Master Sword has endured since the days of A Link to the Past. Each ...

  9. The Legend of Zelda Encyclopedia - Wikipedia

    en.wikipedia.org/wiki/The_Legend_of_Zelda...

    The encyclopedia was intended to be content dense and also complement its predecessors. Whereas Hyrule Historia provides information about producing the games and Art & Artifacts focuses on the artwork, The Legend of Zelda Encyclopedia was designed to cover in-game information for the first 30 years of the Zelda series.