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In Spanish, the words sí 'yes' and no 'no' are unambiguously classified as adverbs: serving as answers to questions and also modifying verbs. The affirmative sí can replace the verb after a negation ( Yo no tengo coche, pero él sí = I don't own a car, but he does ) or intensify it ( I don't believe he owns a car.
The Portuguese language is the only major Romance language to use echo answers often, even though it has words for "yes" and "no" proper (sim and não respectively) as well. Portuguese will most commonly answer a polar question in the affirmative by repeating the main verb.
Interrogative sentences are generally divided between yes–no questions, which ask whether or not something is the case (and invite an answer of the yes/no type), and wh-questions, which specify the information being asked about using a word like which, who, how, etc.
The abbreviation is not always a short form of the word used in the clue. For example: "Knight" for N (the symbol used in chess notation) Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE.
Only the [i] responses are answers in the Cambridge sense. The responses in [ii] avoid committing to a yes or no answer. The responses in [iii] all implicate an answer of no, but are not logically equivalent to no. (For example, in [iiib], the respondent can cancel the implicature by adding a statement like: "Fortunately, she packed everything ...
As is typical of verbs in virtually all languages, Spanish verbs express an action or a state of being of a given subject, and like verbs in most Indo-European languages, Spanish verbs undergo inflection according to the following categories: Tense: past, present, or future; Number: singular or plural; Person: first, second or third
American-style crossword clues, called straight or quick clues by those more familiar with cryptic puzzles, are often simple definitions of the answers. Often, a straight clue is not in itself sufficient to distinguish between several possible answers, either because multiple synonymous answers may fit or because the clue itself is a homonym (e ...
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.