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  2. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    The J, T, F, and R-perms are all valid substitutes for the A-perm, while the N, V and Y-perm can do the same job as the E-perm. Even fewer algorithms can be used to solve PLL (as few as two, such as the A-perm and U-perm) at the expense of having to repeat these algorithms to solve other cases, with additional "looks" to identify the next step. [8]

  3. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    Rotating the whole cube: The letters x, y and z are used to signify cube rotations. x signifies rotating the cube in the R direction. y signifies the rotation of the cube in the U direction. z signifies the rotation of the cube on the F direction. These cube rotations are often used in algorithms to make them smoother and faster.

  4. Gilles Roux - Wikipedia

    en.wikipedia.org/wiki/Gilles_Roux

    Over a span of years, Gilles Roux developed his own method to solve the 3x3x3 cube. Using a smaller quantity of memorized algorithms than most methods of solving, Roux still found his method to be fast and efficient. The first step of the Roux method is to form a 3×2×1 block.

  5. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    for the 3-cube is rotations of a 2-polytope (square) in 2-space = 4; for the 2-cube is rotations of a 1-polytope in 1-space = 1; In other words, the 2D puzzle cannot be scrambled at all if the same restrictions are placed on the moves as for the real 3D puzzle. The moves actually given to the 2D Magic Cube are the operations of reflection.

  6. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    An algorithm defines a sequence of layer rotations to transform a given state to another (usually less scrambled) state. Usually an algorithm is expressed as a printable character sequence according to some move notation. An algorithm can be considered to be a "smart" move. All algorithms are moves, but few moves are considered to be algorithms.

  7. Jessica Fridrich - Wikipedia

    en.wikipedia.org/wiki/Jessica_Fridrich

    Jessica Fridrich (born Jiří Fridrich) is a professor at Binghamton University, who specializes in data hiding applications in digital imagery.She is also known for documenting and popularizing the CFOP method (sometimes referred to as the "Fridrich method"), one of the most commonly used methods for speedsolving the Rubik's Cube, also known as speedcubing. [1]

  8. The Simple Solution to Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/The_Simple_Solution_to...

    The Simple Solution to Rubik's Cube by James G. Nourse is a book that was published in 1981. The book explains how to solve the Rubik's Cube. The book became the best-selling book of 1981, selling 6,680,000 copies that year. It was the fastest-selling title in the 36-year history of Bantam Books.

  9. Lars Petrus - Wikipedia

    en.wikipedia.org/wiki/Lars_Petrus

    Petrus invented three simple and flexible algorithms to complete the last three steps, which he named Niklas, Sune, and Allan. While the method stands alone as an efficient system for solving the Rubik's Cube, many modifications have been made over the years to stay on the cutting edge of competitive speedcubing. Many more algorithms have been ...