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  2. List of Greyhawk characters - Wikipedia

    en.wikipedia.org/wiki/List_of_Greyhawk_characters

    Robilar was not only the first to reach the 13th and bottom level of Gygax's Greyhawk dungeons, [154] but on the way, he was also responsible for freeing nine demi-gods (whom Gygax revived a decade later as some of the first deities of Greyhawk: Iuz, Ralishaz, Trithereon, Erythnul, Olidammara, Heironeous, Celestian, Hextor, and Obad-Hai).

  3. Robert J. Kuntz - Wikipedia

    en.wikipedia.org/wiki/Robert_J._Kuntz

    In 1972, at age 17 Kuntz only lived a few blocks away from Gygax, and got the chance to play in the second-ever game session of Dungeons & Dragons that was set in the World of Greyhawk, where his player character was a fighter named Robilar. [3]: 240 Kuntz began running his own "Castle El Raja Key" campaign for Gygax in 1973.

  4. Greyhawk - Wikipedia

    en.wikipedia.org/wiki/Greyhawk

    Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...

  5. Tenser - Wikipedia

    en.wikipedia.org/wiki/Tenser

    At one point, using their combined forces of loyal henchmen, the three controlled access to the first level of the Greyhawk dungeons while they ransacked the lower levels. [ 4 ] [ 1 ] Eventually Tenser became the second character to reach the 13th (and at the time, the bottom level) of the Greyhawk dungeons, when he noticed that Robilar was ...

  6. Expedition to the Ruins of Greyhawk - Wikipedia

    en.wikipedia.org/wiki/Expedition_to_the_Ruins_of...

    Expedition to the Ruins of Greyhawk is an adventure book for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - Greyhawk Ruins

  7. List of Greyhawk deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Greyhawk_deities

    His symbol is the rune of insanity. When Gary Gygax first created the dungeons underneath Castle Greyhawk in 1972, the complex labyrinth encompassed 13 levels filled with devious traps, secret passageways, hungry monsters and glittering treasure. For anyone who made it to the bottom level alive, the insane architect of the dungeons, Zagyg ...

  8. Castle Greyhawk - Wikipedia

    en.wikipedia.org/wiki/Castle_Greyhawk

    Gary Gygax designed Castle Greyhawk as a locale for the amusement of his children and friends and as a testing ground for the game of Dungeons & Dragons that he developed with Dave Arneson during 1972/73. Dungeon levels were written at the rate of one per week as those adventures progressed, leading to the original thirteen-level castle. [3]

  9. Rary the Traitor - Wikipedia

    en.wikipedia.org/wiki/Rary_the_Traitor

    He stated that "If one can overlook the obvious incongruities and fairly simplistic short dungeons at the end, this product provides a nicely fleshed out geographic area for adventuring opportunities. In this sense it is a good resource for those DMs running campaigns in the World of Greyhawk setting.