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In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point. Most commonly, it is the three-dimensional Euclidean space, that is, the Euclidean space of dimension three, which models physical space.
A dyadic tensor T is an order-2 tensor formed by the tensor product ⊗ of two Cartesian vectors a and b, written T = a ⊗ b.Analogous to vectors, it can be written as a linear combination of the tensor basis e x ⊗ e x ≡ e xx, e x ⊗ e y ≡ e xy, ..., e z ⊗ e z ≡ e zz (the right-hand side of each identity is only an abbreviation, nothing more):
Vectors in Three-Dimensional Space has six chapters, each divided into five or more subsections. The first on linear spaces and displacements including these sections: Introduction, Scalar multiplication of vectors, Addition and subtraction of vectors, Displacements in Euclidean space, Geometrical applications.
Cartesian coordinates identify points of the Euclidean plane with pairs of real numbers. In mathematics, the real coordinate space or real coordinate n-space, of dimension n, denoted R n or , is the set of all ordered n-tuples of real numbers, that is the set of all sequences of n real numbers, also known as coordinate vectors.
A basic 3D rotation (also called elemental rotation) is a rotation about one of the axes of a coordinate system. The following three basic rotation matrices rotate vectors by an angle θ about the x-, y-, or z-axis, in three dimensions, using the right-hand rule—which codifies their alternating signs.
In order to calculate with vectors, the graphical representation may be too cumbersome. Vectors in an n-dimensional Euclidean space can be represented as coordinate vectors in a Cartesian coordinate system. The endpoint of a vector can be identified with an ordered list of n real numbers (n-tuple).
In three dimensions, any set of three-dimensional coordinates and their corresponding basis vectors can be used to define the location of a point in space—whichever is the simplest for the task at hand may be used. Commonly, one uses the familiar Cartesian coordinate system, or sometimes spherical polar coordinates, or cylindrical coordinates:
Every vector a in three dimensions is a linear combination of the standard basis vectors i, j and k.. In mathematics, the standard basis (also called natural basis or canonical basis) of a coordinate vector space (such as or ) is the set of vectors, each of whose components are all zero, except one that equals 1. [1]