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  2. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    The GoldSrc engine was also used for a variety of third-party games and modifications not directly developed by Valve. Rewolf Software used the engine for the game Gunman Chronicles in 2000, and the PC version of James Bond 007: Nightfire was developed by Gearbox Software using a modified version of GoldSrc in 2002. [23] [24] [25]

  3. James Bond 007: Nightfire - Wikipedia

    en.wikipedia.org/wiki/James_Bond_007:_Nightfire

    James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter video game published by Electronic Arts (EA) for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. The computer versions feature modifications to the storyline ...

  4. James Bond in video games - Wikipedia

    en.wikipedia.org/wiki/James_Bond_in_video_games

    A different team initiated similar attempts in 2013 to port the multiplayer mode from Nightfire (2002) to the Source engine, hoping to release it on Steam under the title Nightfire: Source. The project, as of today, remains in development. [58] [59]

  5. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    Some features may be integrated into engines. For instance for trees and foliage a special "engine" is available, SpeedTree, that does just that (or could be integrated into general engines). The Euphoria character's 3D animating engine can be used independently but is integrated in the Rockstar Advanced Game Engine and the game Grand Theft ...

  6. Category:GoldSrc games - Wikipedia

    en.wikipedia.org/wiki/Category:GoldSrc_games

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source Filmmaker (SFM) is a 3D animation application that was built from within the Source engine. [34] Developed by Valve, the tool was originally used to create movies for Day of Defeat: Source and Team Fortress 2. It was also used to create some trailers for Source Engine games. SFM was released to the public in 2012.

  8. Category:James Bond video games - Wikipedia

    en.wikipedia.org/wiki/Category:James_Bond_video...

    GoldenEye: Source; J. James Bond 007 (1984 video game) ... Everything or Nothing (GBA video game) James Bond 007: Nightfire; James Bond Jr. L. Live and Let Die (video ...

  9. Eurocom - Wikipedia

    en.wikipedia.org/wiki/Eurocom

    James Bond 007: Nightfire: Xbox, PS2, Gamecube Electronic Arts Harry Potter and the Chamber of Secrets: Xbox, GameCube, GBA 2003 Buffy the Vampire Slayer: Chaos Bleeds: Xbox, GameCube, PS2 Vivendi Universal Games: Sphinx and the Cursed Mummy: THQ 2004 Athens 2004: PS2 Sony Interactive Entertainment Spyro: A Hero's Tail: Xbox, GameCube, PS2