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  2. Gradle - Wikipedia

    en.wikipedia.org/wiki/Gradle

    Gradle offers support for all phases of a build process including compilation, verification, dependency resolving, test execution, source code generation, packaging and publishing. Because Gradle follows a convention over configuration approach, it is possible to describe all of these build phases in short configuration files.

  3. List of build automation software - Wikipedia

    en.wikipedia.org/wiki/List_of_build_automation...

    GYP (Generate Your Projects) – Build automation tool created by Google; superseded by GN which generates files for ninja and other tools; imake – build automation system written for the X Window System; OpenMake Software Meister; Meson – Build automation tool; integrated with GNOME Builder [2]

  4. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop , mobile , console , augmented reality , and virtual reality platforms.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android

  7. Ubisoft Anvil - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Anvil

    The engine is used on Microsoft Windows, macOS, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii U, Xbox 360, Xbox One, Xbox Series X/S and Stadia. Ubisoft Anvil is one of the primary game engines used by Ubisoft along with Disrupt , Dunia , and Snowdrop .

  8. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  9. ECMAScript - Wikipedia

    en.wikipedia.org/wiki/ECMAScript

    Transpilation is a source-to-source compilation in which newer versions of JavaScript are used, and a transpiler rewrites the source code so that it is supported by older browsers. Usually, transpilers transpile down to ES3 to maintain compatibility with all versions of browsers.