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  2. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  3. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door 2 and the host opens door 3 is ⁠ 1 / 3 ⁠ × 1 = ⁠ 1 / 3 ⁠. These are the only cases where the host opens door 3, so if the player has picked door 1 and the host opens door 3, the car is ...

  4. Fraction - Wikipedia

    en.wikipedia.org/wiki/Fraction

    For example, is not in lowest terms because both 3 and 9 can be exactly divided by 3. In contrast, is in lowest terms—the only positive integer that goes into both 3 and 8 evenly is 1. Using these rules, we can show that ⁠ 5 / 10 ⁠ = ⁠ 1 / 2 ⁠ = ⁠ 10 / 20 ⁠ = ⁠ 50 / 100 ⁠, for example.

  5. Division (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Division_(mathematics)

    This is denoted as 20 / 5 = 4, or ⁠ 20 / 5 ⁠ = 4. [2] In the example, 20 is the dividend, 5 is the divisor, and 4 is the quotient. Unlike the other basic operations, when dividing natural numbers there is sometimes a remainder that will not go evenly into the dividend; for example, 10 / 3 leaves a remainder of 1, as 10 is not a multiple of 3.

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  7. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    2 3 = 8 down 3; 3 3 = 27 down 1; 4 3 = 64 down 3; 5 3 = 125 up 1; 6 3 = 216 up 1; 7 3 = 343 down 3; 8 3 = 512 down 1; 9 3 = 729 down 3; 10 3 = 1000 up 1; There are two steps to extracting the cube root from the cube of a two-digit number. For example, extracting the cube root of 29791. Determine the one's place (units) of the two-digit number.

  8. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  9. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4